Tuesday, 08 October 2024
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Sony to Begin Major Morpheus Push With "4-Hour" GDC Session

Added: 20.02.2015 12:01 | 0 views | 0 comments


Sony will begin a concentrated publicity campaign for its Morpheus VR headset with a "four-hour" showcase at the Game Developers Conference in March.

Weeks ahead of its E3 media conference, Sony will send representatives to the Games Developers Conference in San Francisco to brief attendees on the prospects and challenges of developing virtual reality content for .

From: www.gamespot.com

Phil Spencer speaking at GDC in March, keynote will be made available online

Added: 14.02.2015 17:10 | 13 views | 0 comments


Microsoft just released news details concerning their presence at the Game Developers Conference next month. The event takes place at the Moscone Centre in San Francisco and Microsofts gaming division will be there to share more news about whats next for Xbox One and Windows 10. Phil Spencer will also host a presentation about creating games on Xbox One and how Windows 10 and DirectX 12 will enhance development. This will take place on March 4, 2015 at 11:00 AM local time. While the event may not be broadcast live, it will be available on Xbox Live, Channel 9, Xbox Wire, and other sources later that day.

From: n4g.com

Gathering Sky Video and Screens

Added: 13.02.2015 18:30 | 6 views | 0 comments


Gathering Sky received the #039;Most Promising Indie Title#039; award at the Indie Prize Showcase in San Francisco this past summer

From: www.gamershell.com

#IDARB Review | XBA

Added: 09.02.2015 21:10 | 11 views | 0 comments


XBA: At the Game Developers Conference in San Francisco last year, XBA was invited to an ID@Xbox showcase. At the time, Microsoft was getting grief for not providing the same level of indie support as PlayStation. It was a thing. People were upset. So we trundled down to The Mission district to see what Xbox was doing to fight back. The showcase was crammed with indies, both familiar and unfamiliar. Alongside hyped known upcoming games like Capys Super Time Force were quirky, inventive little Kinect experiments like Fru, made in 48 hours by a small team of Dutch devs. There was loads of good stuff there. But one game generated more buzz than anything else in the room. It was called #IDARB.

From: n4g.com

Grow Home review Ubisoft returns to its roots | Metro

Added: 09.02.2015 13:10 | 6 views | 0 comments


Metro: The makers of Driver: San Francisco create their own indie platform adventure, but does it have more than just the seeds of a good idea? Technically Grow Home isnt an indie game, not in the literal sense of the word. Its by Driver: San Francisco developer Reflections, who have more than 200 employees and are owned by Ubisoft. But indie isnt just about whether youre owned by another company, its the kind of games you make. There are plenty of cynical cash grabs from independent developers, and likewise giant corporations can end up funding small personal projects from impassioned creators. Grow Home is just such a game.

From: n4g.com

Silicon Studio's Advanced Engine "Mizuchi" Will be Shown on PS4 For the First Time at GDC

Added: 07.02.2015 22:10 | 10 views | 0 comments


The Japanese developer Silicon Studio, which you probably know for Bravely Default, announced with a press release that it will showcase its new rendering engine "Mizuchi" at GDC 2015, held in San Francisco between March 2nd and March 6th. What's even teresting, is that the developer will show for the first time the engine running in real-time on PS4.

From: n4g.com

Tales of Zestiria Gameplay Interview

Added: 07.02.2015 8:14 | 7 views | 0 comments


Bandai Namco developer Dennis Lee details the new RPG Tales of Zestiria in this exclusive gameplay interview from San Francisco with Shacknews.

From: n4g.com

Tales of Zestiria Gameplay Interview

Added: 07.02.2015 7:10 | 3 views | 0 comments


Bandai Namco developer Dennis Lee details the new RPG Tales of Zestiria in this exclusive gameplay interview from San Francisco with Shacknews.

From: n4g.com


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